- [FIX] Small bugfixes and cleanup
- Updated Devdog.General to latest
- Added UIElementKeyActions to sci-fi namespace so it can be used for the main menu
- Dropdown animator helper switched to devdog.general
- Main menu scene updated
- Updated layout changer
- Load item info bug fix with empty description or text
- Added PhysicsRaycaster to the ingame demo scene
- upper version number and fixed link to inventory pro in integration window
- A bunch of new UI & HUD Elements added.
- Main menu had missing component references for the non-inventory pro version.
- Removed Inventory Pro dependency! It now works without inventory, but can of course still be used together.
- Non inventory pro specific scenes + created prefabs without actual Inventory Pro scripts attached to them.
- Updated all namespaces to Devdog.SciFiDesign and Devdog.SciFiDesign.UI
- Added new spaceship demo scene; Added flocking behavior + firing on airplanes
- Extra shader added; Digital glitch can now also be used in world-space UI and interferes with intersecting objects.
- Cleanup project & demo scenes
- Added dialoges
- Added UI elements for FPS HUD